Merch: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

19 May 2024

13 December 2023

3 November 2023

25 October 2023

24 October 2023

23 October 2023

20 October 2023

8 October 2023

3 October 2023

1 October 2023

30 September 2023

27 September 2023

  • curprev 01:4901:49, 27 September 2023Kselia talk contribs 5,610 bytes −65 removed duplicate links from table. I 'grew up' with that philosophy, but would be the first to admit I dont always live 100% by it. Also I dont know how we want to handle that on this wiki in particular, hence the stand alone edit.
  • curprev 01:2801:28, 27 September 2023Kselia talk contribs 5,675 bytes −232 removed stock count per region cause hat redundant info

26 September 2023

5 September 2023

3 September 2023

28 August 2023

22 August 2023

  • curprev 23:4323:43, 22 August 2023Baconhousefive talk contribs 3,026 bytes +3,026 Created page with "The game's “item system”. Unlike other games were you have to keep items stocked in order to use them, all Merch share the same stock pool. Depending on how powerful a specific Merch is, it will require a specific amount of stock to use, but you will never need to restock countless different items for every possible situation. Restocking your stock usually costs Bops, however, Bocks lets you do it for free early on. Players start with 15 Stock capacity. Stoc..."